{"id":41,"date":"2008-08-14T14:45:03","date_gmt":"2008-08-14T13:45:03","guid":{"rendered":"https:\/\/ridgesolutions.ie\/?p=41"},"modified":"2009-01-12T18:24:32","modified_gmt":"2009-01-12T17:24:32","slug":"opengl-30-specification-falls-short-of-expectations","status":"publish","type":"post","link":"https:\/\/www.ridgesolutions.ie\/index.php\/2008\/08\/14\/opengl-30-specification-falls-short-of-expectations\/","title":{"rendered":"OpenGL 3.0 Specification falls short of expectations"},"content":{"rendered":"<p><a href=\"http:\/\/www.theregister.co.uk\/2008\/08\/13\/opengl_firestorm\/\">The Register Reports <\/a>that the recently released OpenGL 3.0 specification has left many GL gaming developers threatening to defect to MS Direct3D, it seems that many of the promised additions and new features did not get a look in\u00a0to the long awaited (3 years!) 3.0 Spec.\u00a0 It has been promised that 3.1 will remedy this situation &#8211; but this\u00a0has not yet\u00a0done much to appease the seething developers!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Register Reports that the recently released OpenGL 3.0 specification has left many GL gaming developers threatening to defect to MS Direct3D, it seems that many of the promised additions and new features did not get a look in\u00a0to the long awaited (3 years!) 3.0 Spec.\u00a0 It has been promised that 3.1 will remedy this [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[24],"class_list":["post-41","post","type-post","status-publish","format-standard","hentry","category-general","tag-opengl"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"The Register Reports that the recently released OpenGL 3.0 specification has left many GL gaming developers threatening to defect to MS Direct3D, it seems that many of the promised additions and new features did not get a look in to the long awaited (3 years!) 3.0 Spec. It has been promised that 3.1 will remedy this\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Kevin Godden\"\/>\n\t<meta name=\"google-site-verification\" content=\"Kyj52YLp6GOPA44PVBffo9fjW8rgWHYYRF0ZYjfy6ss\" \/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.ridgesolutions.ie\/index.php\/2008\/08\/14\/opengl-30-specification-falls-short-of-expectations\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.0.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Systems and Embedded Software Engineering, Ireland. | Some thoughts of a busy Computer Engineer\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"OpenGL 3.0 Specification falls short of expectations\" \/>\n\t\t<meta property=\"og:description\" content=\"The Register Reports that the recently released OpenGL 3.0 specification has left many GL gaming developers threatening to defect to MS Direct3D, it seems that many of the promised additions and new features did not get a look in to the long awaited (3 years!) 3.0 Spec. 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