OpenGL 3.0 Specification falls short of expectations

The Register Reports that the recently released OpenGL 3.0 specification has left many GL gaming developers threatening to defect to MS Direct3D, it seems that many of the promised additions and new features did not get a look in to the long awaited (3 years!) 3.0 Spec.  It has been promised that 3.1 will remedy this situation – but this has not yet done much to appease the seething developers!